LEAD LEVEL DESIGNER, at Cloud Imperium Games
(since June 2023 - Present)
Leading a team of 7 level designers, working on multiple mandates across the Star Citizen Universe.
Deliverables 2024
CONTESTED ZONES
Key responsibilities
Team management and production.
First iteration of an open dungeon concept in Star Citizen.
Paper Layout Design & Implementation of an overall player progression across multiple dungeons, ultimately leading to a location with unique rewards.
Design of both PvE and PvP combat encounters in space station interiors within multiple locations.
Design and Implementation of Gameplay Ingredients and Puzzles within Contested Zones.
Design & implementation of loot and unique rewards throughout Dungeon Progression.
Station interiors have been constructed out of modular rooms that need to fit specific metrics.
All modules need to accommodate for both social as well as combat gameplay to be interchangeably utilized in multiple locations.
STATIONS
images from citcon presentation 2023 - from whitebox to final
images from citcon presentation 2023 - choices and pathing
A presentation from myself on level design practices and at the time upcoming Pyro release at Citizen Con
Additional Star Citizen content:
Frontier Outposts
Distribution Centers
Key responsibilities
Managing the level design team and making sure communication and collaborative work between various departments is as efficient as possible.
Paper design & planning of room archetypes, metrics and purpose
Whitebox creation of modular rooms that can be assembled to varying layouts.
Social Space layout design containing gameplay functionality such as transit, shopping, clinics, habitation and vehicle spawning / despawning.
Setup of multiple stations across Pyro Space
An insight Star Citizen episode in which the level design team presents their work